Designed and delivered an interactive, game-based learning platform using MIT App Inventor, aimed at teaching computer science concepts to children in a fun and engaging way. The platform turned complex educational content into playful, hands-on experiences, allowing students to learn programming logic and problem-solving skills through interactive games and activities.
The project involved creating intuitive UX flows, character designs, animations, and interactive elements to enhance engagement and retention. The gamified approach encouraged exploration and iterative learning, supporting educators with a structured yet flexible teaching toolkit.
Designed user experience flows for educational games and learning activities.
Created character assets, animations, and interactive elements to enhance engagement.
Developed intuitive UI layouts suitable for children’s learning environments.
Ensured gamified interactions supported learning objectives and progression.
Collaborated with educators and developers to align game mechanics with curriculum goals.